A 501(c)(3) Organization
Science & Math Innovators maSTErMinds Camps
Register for these fun-filled, hands-on camps
where students work in teams and individually!
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Grades K - 3 ($150)
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Rocket Magic (half-day)
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maSTErMinds campers will use the scientific method and their knowledge of Newton’s Laws to solve problems and understand how rockets launch. Campers will participate in activities to help them better understand the science and engineering principles behind rockets such as altitude, velocity, and forces (e.g., gravity, thrust, drag) and launch two types of rockets – stomp and bottle.
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Machine Magic (half-day)
maSTErMinds campers learn about the 6 simple machines. Campers will learn what the machines are, what they do, and understand how they work by participating in numerous hands-on activities. They will also have the opportunity to explore their surroundings to see where and how simple machines are being used in our environment.
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Grades 4 - 9 ($395)
LEGO Robotics
maSTErMinds campers learn to design, build, program and test Lego robots. Learning about the scientific method while working individually and in teams on various challenges. Every camper will have their own robot to build and test their code.
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Flying High
maSTErMinds campers will use the scientific method and their newly gained knowledge of Newton’s Laws to solve problems and understand how rockets launch. Campers create a carrier for the egg drop experiment and will incorporate technology to measure and compare the data from 3 types of rockets - stomp, bottle, model - to better understand how forces (e.g., gravity, thrust, drag) affect the rockets’ ability to launch.
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Sound FX
maSTErMinds campers will use the scientific method, and learn basic concepts of how electricity works and how sound travels. Students will learn to build circuits and build their own speaker to take home.
Typical Daily Camp Schedule
(Full Day)​​
9:00 Review
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9:15 Begin Daily Activity
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10:30 Break
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10:45 Continue Experimentation
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11:45 Lunch
12:30 Review/Return to Experimentation
1:45 Break
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2:00 Continue Experimentation
2:45 Closing Activities/Daily Reflection
3:00 Dismiss
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Except for start and end times, other times are an approximation.
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